still focused on supporting VR in this latest generation of consoles, namely the PlayStation 5
as its currently developing "next-generation virtual reality system" -- today comes a glimpse at the new controllers. And if you've played with an Oculus Quest or Rift in recent years there's a definite Touch quality here.
Plus an overdue progression from utilising PS3-era PlayStation Move controllers for motion. Not just a motion and ergonomic showcase these new controllers also include features from the DualSense controller -- a key component of the PS5. Here's a breakdown of the features coming.
Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
No doubt these new controllers will add a new level of immersion to PSVR, as will taking advantage of the PS5 hardware and the new still-in-development VR headset.