Year six, eh Ubisoft
? Not a bad milestone all thing's considered, but we do expect you to go all out
given the numerical significance. So while old Crimson Heist
is a solid start, consider this us putting you on notice.
Go big, or go home.
Or not. *Ahem*. Speaking of Crimson Heist, we had a chance to get some serious hands-on time with the upcoming content while also looking at some of the bigger changes coming to Rainbow Six Siege
And it was operator Joabyjojo taking the reins on this one for us
, so here's a snippet of his in-game comms:
Year 6 for Siege will see the implementation of a "Reputation System" which should hopefully lead to a more positive environment in the game. The System has been working for some time now, and will continue to gather data throughout Year 6 even before the Reputation feedback itself is implemented — this is how they're going to try to stop people from gaming it and circumventing their rulesets.
Click here for our full Crimson Heist hands-on
Toxic players will suffer consequences like Ranked matchmaking bans, voice chat bans and others, while good players can expect to see some rewards — although Ubisoft hasn't yet revealed what those rewards might be.
This is a good move, in my opinion, and something a lot of long-term competitive style games have eventually implemented. No player should have to put up with toxicity from their teammates or opponents, and if the only way to stop players from being toxic is consequences, then so be it.
GAME TRIVIA - Did You Know?
Internally during development of what would become Rainbow Six Siege
, the project was actually dubbed "Rainbow Six Unbreakable
" in reference to team bonding, but as the game's destructibility grew and grew, calling it Unbreakable became untenable, thus giving birth to Rainbow Six Siege.
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