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Post by KostaAndreadis @ 03:36pm 17/02/21 | 0 Comments
And of course, there's a stunning 4K trailer to celebrate the release. World Update 3 for Microsoft Flight Simulator continues the focus on enhancing visuals, scenery, and airports found across the world. With the UK and Ireland given the update treatment new high-resolution 3D photogrammetry has brought just about photo-real detail to castles, soccer stadiums, and that place aliens built - Stonehenge.

Here's the 4K trailer highlighting the update.



And here's Jorg Neumann, Head of Microsoft Flight Simulator going through the visual updates.
World Update 3: United Kingdom & Ireland features high-resolution 3D photogrammetry for the renowned cities of Birmingham, Bristol, Cambridge, London and Oxford, five new meticulously hand-crafted airports (Barra, Liverpool, Land’s End, Manchester-Barton and Out Skerries), visual and logistical improvements to 85 more area airports, and improved digital elevation information across the U.K.

In addition, we’ve added compelling architectural elements throughout the region, ranging from British manors and Victorian homes to countryside stone structures, castles and churches – and even some drive-thru restaurants. In addition, over 70 custom landmarks and points of interest bring stunning new levels of detail and fidelity to some of the world’s most famous landmarks and bridges, regal palaces, breathtaking cathedrals … and, of course, football stadiums.

In addition to the above the update introduces a pair of regional Landing Challenges in addition to an Iconic Flight. Microsoft Flight Simulator is available for PC and headed to Xbox Series X and S this year. For more be sure to read our recent in-depth interview with Jorg Neumann - Microsoft Flight Simulator - The Past, Present, and Future - where we cover the game's development, milestones, and what's in store in the months (and years) ahead.



GAME TRIVIA - Did You Know?

In 2020 the release of Microsoft Flight Simulator blew people away with its stunning visuals, but it required a high-end PC to get the most of its scenery. This is a tradition that dates back to the original Microsoft Flight Simulator released in 1982, where if a PC could run the game it could handle pretty much anything.

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