We take a deep-dive on the ambitious remake for one of the most celebrated games of all time - does it stack up?
Resident Evil 4 Remake Review - As Good as OG?
It’s more than a simple step up from the original born from high-end 4K console hardware; it’s a revelation.
PlayStation VR2 Review - The Best VR Gaming to Date?
We chat with the devs working hard to bring us as much gore and flesh as possible in Dead Island 2!
Inside Dead Island 2's Gloriously Gory FLESH System
Combat in Horizon has always been fast and tactical, and in Horizon Call of the Mountain, that’s still the case - except redesigned for VR.
Horizon Call of the Mountain Review
Post by KostaAndreadis @ 12:10pm 27/01/21 | 1 Comments
We sit down with The Elder Scrolls Online’s Creative Director, Rich Lambert, to discuss all things Elder Scrolls, the return of a certain Daedric Prince, the arrival of Companions, and the return of Oblivion in this year's new story chapter The Elder Scrolls Online: Blackwood.

A snippet.

“One of the things we love is having that sense of nostalgia, and the Blackwood zone stretches from the southern tip of Cyrodiil all the way to the eastern border of Shadowfen,” The Elder Scrolls Online Creative Director Rich Lambert tells me. “In terms of iconic cities that give us Leyawiin, which will act as a kind of home base. As you venture east, you’re going to also get to explore Gideon, which hasn't been seen in an Elder Scrolls game since Arena in 1994. Which means, it'll look a lot different than it did back then.”

As The Elder Scrolls Online’s Creative Director, Rich Lambert was actually a part of the team that developed 2006’s Oblivion. In preparation for Blackwood, Rich pulled out an old copy of an Oblivion ‘Player’s Guide’ to re-acquaint himself with the feel of that game. Others in the team did the same, albeit in other ways. Some replayed The Elder Scrolls IV from start to finish, others watched Let’s Play videos that ran for several hours. “Across the board somebody on the team knows the answer to pretty much any question that anyone could ask,” Rich explains. “Not just with that game but any Elder Scrolls or what happened in a specific era or place. It's awesome working with a group of people that invested in Elder Scrolls.”

Our Full The Elder Scrolls Online: Blackwood Interview

the elder scrollsthe elder scrolls onlineblackwoodexpansionoblivioninterview

Latest Comments
Posted 04:53pm 29/1/21
700+ hours in. Uninstalled a few years ago after sending millions to buddies who were still playing. Made s***loads crafting and selling lighting for houses. Rows of various huge rare scary braziers and chandeliers guilds would buy for guild houses. My house (the lighting showroom) looked like Beacon Lighting went all evil and medieval. Is it worth the massive download to install? Game was about 80 gb. I think it was like $20 au / month.

Commenting has been locked for this item.