Post by KostaAndreadis @ 01:46pm 20/01/21 | 0 Comments
PS5 exclusive and highly anticipated sequel Horizon Forbidden West is on track for a 2021 release, and will no doubt be one of the biggest games to hit the new console to date. Last year though, PC players were treated to an optimised and excellent port of Horizon Zero Dawn, which after a few patches became one of the best looking and playing PC titles of 2020.
The extended announcement trailer from last year still stands as one of the most visually impressive slices of next-gen we've seen so far.
Today Patch 1.10 brings a few crash fixes and performance improvements as reported by the community, with developer Guerilla adding that patches will become less frequent as the studio shifts its focus to Horizon Forbidden West.
This doesn't mean the game is done, but patches will now become a case of reacting to community feedback and any potential issues as they're discovered. Here are the full patch notes for Horizon Zero Dawn's PC Patch 1.10.
Crash fix for when players continuously pressed the windows key
Crash fix for when you press the LMB on the ESC button in the Benchmark Results
Fixed an issue which saves up to 250MB of VRAM on all AMD GPUs
Fix for negative values in cubemap relighting shader (fixes for example the red graphical glitches in the Hades fight if you let the timer run out)
Fix for the graphics settings preset name not updating when you pressed Auto-Detect
Fix for the menu (and loading screen) being displayed at incorrect scale when changing AF in borderless mode
Fix for the resolution sometimes being too low in windowed mode
Fix for the errands quest list overlapping with tutorial quest list
Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking
Unfortunately this probably means that a DLSS update probably won't be happening. Which is a shame because DLSS does wonders for the PC version of Death Stranding -- which runs on the same Decima engine that powers Horizon Zero Dawn.