With the arrival of new GeForce RTX 30 Series and AMD RX 6000 Series graphics, the dawn of HDMI 2.1, and PC gaming more popular than ever -- we’re bringing you our picks of the best gaming displays as announced at CES 2021.
FHD and QHD Performance
MSI Oculux NXG253R
24.5-inch, FHD (1920x1080), IPS, 360Hz, NVIDIA G-Sync, NVIDIA Reflex Latency Analyzer
When looking for a competition-grade esports display there’s a few things that will define 2021’s offerings -- IPS panels with excellent colour accuracy, refreshing refresh rates, low response times, and VRR support. Out sometime later this month the MSI Oculux NXG253R goes one step further by offering NVIDIA G-Sync, a 360Hz rapid-IPS display, 1ms GTG, and NVIDIA Reflex Latency Analyzer -- which is a mix of hardware and software that improves system latency to ensure the best possible performance. A serious esports display for those serious about competitive gaming.
Availability: January 2021 Price: $799 AUD
ACER Predator XB273U NX
27-inch, QHD (2560x1440), IPS, 275Hz, NVIDIA G-Sync, NVIDIA Reflex Latency Analyzer, HDR 400
When the ACER Predator XB273U NX launches it will no doubt present one of the fastest 1440p IPS panels to date, something backed up not only by G-Sync and NVIDIA’s Reflex Latency Analyzer hardware but also HDR support and colour accuracy for an extra dose of cinematic presentation. A competitive beast this new Predator will also allow for high-end AAA gaming -- though we’re not sure if there’s a recent release that could even hit 275-fps at 1440p. That aside, this new Predator from ACER is looking to continue the company’s focus on premium high-performing displays that leverages cutting-edge tech.
Availability: May 2021 Price: TBC
Click Here For The Best Gaming Displays Coming This Year
Posted 06:46pm 19/1/21
.... why?
Posted 06:59pm 19/1/21
Posted 04:45pm 20/1/21
But the tick rate is nowhere near 275Hz, CS:GO is 64Hz.
How can there be significant competitive advantage?
Posted 04:48pm 20/1/21
In particular the part about high frame rates reducing latency. At the highest levels players with lower latency are going to have a measurable advantage.
Posted 07:01pm 20/1/21
BUT I also think even if the default tickrate was ~60Hz, you still could potentially get advantage from a faster client-side framerate. Even if the server-side is only processing things at ~60Hz, if your client is rendering stuff at a faster frame rate between the server-side processing, there might be some advantage to having a generally smoother experience and a consistently higher average framerate (especially in more complex scenes where there is smoke/lots of players on screen/part of the map with higher complexity.
i.e., even if the server is only ticking 60 times a second, if your local framerate is 120fps, you're getting two client-side rendering frames per server tick, which could be better than (say) 60fps and one frame per server click. (whether there is a practical, real-world difference between players getting avg 60fps vs 120fps is probably something scienticians need to study)
Posted 12:48pm 24/1/21
But these are consumer monitors being sold to the public, advertising refresh rates that their customers can neither discern or benefit from.
That's the core thrust of my ?, sorry if unclear :)