Post by KostaAndreadis @ 01:34pm 09/12/20 | 0 Comments
As a full path-traced version of Minecraft, the NVIDIA and Microsoft collaboration that is Minecraft with RTX is nothing short of stunning. As per our preview from earlier this year it's a visual spectacle that offers a glimpse into a ray-traced future -- made possible via GeForce RTX, the game-changing DLSS, and the imagination of creators located across the world.
So yeah, Minecraft for Windows 10 from the Microsoft Store is now powered by ray-tracing. Here's the gorgeous launch trailer.
Mojang also confirms that RTX creations are fully compatible with Bedrock and other editions of Minecraft, meaning that players without hardware capable of ray-tracing (anything less than a GeForce RTX 2060 basically) they'll see the standard visuals.
With many of the worlds seen in the trailer above ready and available from the in-game Marketplace, NVIDIA has also put together an excellent guide covering creation using the new physically-based rendering (PBR) thanks to Minecraft's new Render Dragon technology. Check that out here.
And when we say DLSS is game-changing we mean it, offering like-for-like quality compared to rendering the image natively it's AI magic of the highest order. And as per these NVIDIA benchmarks we can see that at 4K you can expect over double, yeah double, the performance with DLSS enabled. Insane.
Charts only tell a part of the story, so we'll leave you with this look at a new map Colloseum RTX from creator BANV.