Post by KostaAndreadis @ 01:26pm 21/11/20 | 1 Comments
Yesterday we got one hell of an impressive gameplay trailer for Cyberpunk 2077, and with the release now weeks away - NVIDIA has released a new developer interview with the team at CD Projekt Red to talk about the game, Night City, and its use of ray-tracing. Let's just say that with RTX On, Cyberpunk 2077 looks absolutely stunning.
As per the details all footage we see features DXR ray tracing and NVIDIA DLSS -- the AI rendering tech pioneered by NVIDIA that has become something of a must for being able to play anything with these sorts of visuals at a solid frame-rate. Though on that note it's safe to say we haven't seen an open-world that looks anywhere near like this before.
It's a blink and you'll miss it thing but the final shot in the video above, a gun-fight sequence whilst driving through the rain. With the muzzle flashes and the reflective surface of the van showcasing the speeding street behind the player, yeah, wow.
In terms of the next-gen effect that is ray-tracing, Cyberpunk 2077 makes full use of DXR ray-traced reflections, diffuse illumination, ambient occlusion and shadows - something that, once turned on, took an already mind-blowing city to "the next level" - according to senior level designer Miles Tost.
So then, what will you need to get the game to look as good as what we see in this video? NVIDIA has broken it down as follows -- with DLSS being the key across all ray-tracing and high specs.
As per above the minimum for 1080p ray-tracing is the RTX 2060, with 1440p Ultra settings requiring a GeForce RTX 3070 or RTX 2080 Ti. Bump things up to 4K Ultra leaves only the RTX 3080 and RTX 3090. Covering the range of RTX offerings, by supporting the RTX 2060 it looks like Cyberpunk will scale well across all NVIDIA GPUs.
Interestingly the official Cyberpunk 2077 account updated the spec list to include the new AMD Radeon 6000 series -- with the 6800 XT listed for 4K Ultra settings - though that's without ray-tracing.