Post by KostaAndreadis @ 01:08pm 11/11/20 | 0 Comments
Not that we were expecting it to be exclusive, but in collaborating with NVIDIA the team at CD Projekt Red is bringing the full suite of advanced ray-tracing features to Cyberpunk 2077 on PC including support for DLSS rendering. Although the later will be exclusive to GeForce RTX - and be a key player in keeping performance smooth - NVIDIA has confirmed that the ray-tracing implementation isn't locked to its line-up of graphics cards.
Speaking with WCCFTECH, Brian Burke, NVIDIA PR Gaming Technology, Esports & Consumer VR, notes that Cyberpunk 2077 "uses the industry standard DirectX Ray Tracing API". And that "it will work on any DXR-compatible GPU, nothing related to Cyberpunk 2077 ray tracing is proprietary to NVIDIA."
Which means support should also arrive for AMD's new line-up of Radeon RX 6000 cards in addition to the eventual next-gen upgrade for Cyberpunk 2077 coming to PlayStation 5 and Xbox Series X.
Interestingly, Godfall (available now on PS5 and PC), has launched with AMD exclusive ray-tracing - with NVIDIA support to follow at a later date. Which adds an interesting wrinkle into the mix as all DXR-based 'RTX On' titles work on AMD's latest graphics cards - like Cyberpunk 2077. It seems like AMD might lean into timed-exclusivity as opposed to the open format NVIDIA is supporting across DXR and even the Vulkan API. With the value-add on its part being DLSS.
As per the trailer above, which also reminds us of the old release date of November 19, we can see the full suite of Cyberpunk 2077 ray-tracing running on the new NVIDIA GeForce RTX 30 series.
As per our review of the RTX 3080, the new line-up presents a massive generation leap in performance when it comes to ray-tracing.
But, the secret ingredient for the taxing effects - on PC right now - is the addition of NVIDIA's DLSS rendering. Which provides a sizable bump in performance in addition crisp visuals on par with running titles in a native resolution. As seen in Kojima's Death Stranding (which doesn't feature any ray-tracing) DLSS goes so far as to improve the image quality.