Forspoken is a game that consistently fails to deliver, despite some lofty ideas, and manages only to impress in the most obscure moments.
Forspoken Review - An Awkward Experience
A celebration of the long-running franchise and a great way to kick off Switch gaming in 2023.
Fire Emblem Engage Review - Strategy Gold
With the Dead Space remake out this month, we sit down with the voice of Isaac, Gunner Wright, and Motive’s Joel MacMillan to talk in-depth about this passion project.
Dead Space Remake: The Big Interview
Speaking to the team at Blizzard about all things Diablo IV, we got confirmation that the team is planning some pretty epic stuff for its post-launch Seasons.
Diablo 4’s Seasons will Change Sanctuary in Dramatic Ways
Post by Steve Farrelly @ 06:56pm 02/11/20 | 0 Comments
We were lucky enough to be given a chance to chat with some key developers from the world-building and design side of Red Dead Online recently where we touched a little on the last major update that came to the game: The Naturalist, but we wouldn't be very good at our jobs if we didn't dig a little deeper on the challenges the team faces with keeping such a diverse world alive, while also revealing some of the weirder stuff the community has done on their own.

Here's a snippet from our in-depth Q&A:
AusGamers: What’s the weirdest ‘role’ you’ve seen a community member take up before you guys created roles?

Katie Pica: It’s not a role specifically, but I think the group of players that decided to carry their stew from one side of the map to the other stood out to me.

Scott Butchard: Before we created the roles, the emergence of a fight club subculture was a very cool thing to me. It wasn’t so much weird as a surprise. It really showed that players were into that social vibe in a controlled way – and it’s something that we’d like to acknowledge in future.
Click here for our in-depth Red Dead Online interview



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