With the arrival of Wrath of the Lich King Classic we sit down with the team to discuss the process, making changes, and the goals for the Classic team.
Blizzard on World of Warcraft Wrath of the Lich King Classic
Check out all the key releases on all platforms for October, 2022!
October is a BIG month for releases in 2022. Here's why...
Another Aussie-made gem, and a wonderful spin on the Stardew Valley and Animal Crossing genre.
Wylde Flowers - Utterly Charming
A slice of life full of meaning, and an Aussie made gem to boot
Wayward Strand Review
Post by Steve Farrelly @ 06:56pm 02/11/20 | 0 Comments
We were lucky enough to be given a chance to chat with some key developers from the world-building and design side of Red Dead Online recently where we touched a little on the last major update that came to the game: The Naturalist, but we wouldn't be very good at our jobs if we didn't dig a little deeper on the challenges the team faces with keeping such a diverse world alive, while also revealing some of the weirder stuff the community has done on their own.

Here's a snippet from our in-depth Q&A:
AusGamers: What’s the weirdest ‘role’ you’ve seen a community member take up before you guys created roles?

Katie Pica: It’s not a role specifically, but I think the group of players that decided to carry their stew from one side of the map to the other stood out to me.

Scott Butchard: Before we created the roles, the emergence of a fight club subculture was a very cool thing to me. It wasn’t so much weird as a surprise. It really showed that players were into that social vibe in a controlled way – and it’s something that we’d like to acknowledge in future.
Click here for our in-depth Red Dead Online interview



red dead onlinered deadrockstarinterviewdevelopers





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.