We were lucky enough to be given a chance to chat with some key developers from the world-building and design side of Red Dead Online
recently where we touched a little on the last major update that came to the game: The Naturalist
, but we wouldn't be very good at our jobs if we didn't dig a little deeper on the challenges the team faces with keeping such a diverse world alive, while also revealing some of the weirder stuff the community has done on their own.
Here's a snippet from our in-depth Q&A:
AusGamers: What’s the weirdest ‘role’ you’ve seen a community member take up before you guys created roles?
Click here for our in-depth Red Dead Online interview
Katie Pica: It’s not a role specifically, but I think the group of players that decided to carry their stew from one side of the map to the other stood out to me.
Scott Butchard: Before we created the roles, the emergence of a fight club subculture was a very cool thing to me. It wasn’t so much weird as a surprise. It really showed that players were into that social vibe in a controlled way – and it’s something that we’d like to acknowledge in future.