We sit down with Blizzard to discuss the return of the Old Gods in Hearthstone, the fascinating new PvP mode Duels, and the spooky carnival that is Warcraft’s Darkmoon Faire.
Hearthstone Interview - Darkmoon Faire, Old Gods, and Duels!
DualSensing a Seismic Shift in How we Play and Develop Games
In Conversation With Sony - Astro's Playroom and the PS5
We sit down with Xbox Game Studios’ World’s Edge and Melbourne developer Tantalus to discuss the creation of Age of Empires III: Definitive Edition.
The Making of Age of Empires III: Definitive Edition
Where we fall in love with the turn-based RPG combat and new protagonist Ichiban Kasuga.
Yakuza Goes Full RPG In The Brilliant Yakuza: Like a Dragon
Post by Steve Farrelly @ 06:37pm 15/10/20 | 0 Comments
It's not. We're obviously talking about Assassin's Creed Valhalla, but what we want you to know is the Settlement side of the game -- where you build up your hub, community... comms (for lack of a more ninth-century-centric or apt word) -- is an incredible addition to the game. Here's why...

From our not so axe-heavy preview:
I’ve thrown two axes at once in the face of enemies in the game now. Videogame satisfying, yes, but more satisfying was upgrading all the parts of Ravensthorpe I could and seeing the real-time response to that character-to-character, and visually. This might read laboured, but that’s a little bit the point: this isn’t simply one of those games or gamified ideas you can buy your way through; it’s a labour of love. Which full-circles one of the key tenets Ubisoft itself has been labouring over in the description and direction of the game -- sure, Berserkers may or may not have existed, but they are the boogey man of tales surrounding the many clans. But no one ever talks about the explorers, farmers, party-goers or diplomats that also made up viking culture in fantastical fiction.
Click here for our full hands-on.



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