Bit of a mouthful for a headline, but it's all true. Equally, we were given access to the game's director in Ubisoft
's Scott Phillips
after having a few hours at the helm of the game ourselves.
This is one to keep a very keen eye on as we get closer to the busy Holiday period.
Here's a snippet:
It's an honour to be compared to such a great game,” enthuses Immortals’ director, Scott Phillips, when we ask about the clear worn sleeves of both Breath of the Wild and Assassin’s Creed Odyssey. “Our team loves Zelda, you probably know we put an Easter Egg in Assassin’s Creed Odyssey by the way! Assassins Creed Odyssey was also an inspiration since we had just spent three years researching and immersing ourselves in ancient Greece.
Click here for our in-depth hands-on and developer chat for Immortals Fenyx Rising
“But beyond that, pretty much any open world game of the past five to 10 years has been an inspiration for us in some respect,” he adds. “As with any creative endeavour, we are inspired by everything around us and we all bring those inspirations together to create something new and different.”