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Post by KostaAndreadis @ 12:00pm 16/09/20 | 0 Comments
And it arrives September 17 (or 18 for us in ANZ) on PC - with Fortnite RTX adding real-time ray-tracing to the insanely popular game. Across a suite of effects including reflections, global illumination, shadows, and ambient occlusion. Translation, it will be using all the rays.

And to keep performance high in what is a highly competitive title NVIDIA is taking it all one step further with the addition of DLSS rendering and its new NVIDIA Reflex technology which will be supported in Fortnite (and other titles like Valorant and Apex Legends). Reflex is all about reducing latency, that is the time between you clicking on an opponent's head and witnessing a head-shot. It's a technology exclusive to the RTX range, and with new 360 Hz G-Sync displays enters the pro esports realm when you connect a mouse directly to monitor.

For the rest of us though, seeing shiny reflections is enough to make us go "ooooh".

Ray-Traced Reflections: This setting adds beautiful, realistic, super accurate reflections to bodies of water and other suitably reflective surfaces in Fortnite. See game detail, characters, enemies, weapon effects, and more, perfectly reflected throughout the world. And experience improved lighting, as light sources and other illumination will be accurately reflected onto nearby surfaces and objects, making gameplay look and feel even more dynamic.

Ray-Traced Shadows: With ray tracing enabled, Fortnite’s dynamic shadows get a significant upgrade, enabling them to realistically stretch across the scene, with accurate softening as the distance from the shadow source increases. Particularly of note is the enhanced resolution of Ray-Traced Shadows. You can see this clearly in fine detail shadows, such as those created by chain link fences. Furthermore, Ray-Traced Shadows dynamically update as the time of day changes, with effectively infinite precision.

Ray-Traced Ambient Occlusion: Where objects or surfaces meet, light is occluded, creating subtle shadows. In games, this Ambient Occlusion (AO) is key to grounding objects and the smallest details. With ray tracing, we can make AO shadowing far more accurate, further improving Fortnite’s fidelity.

Ray-Traced Global Illumination: Fortnite’s maps and worlds are composed of dynamically built and destroyed objects, preventing pre-baked light interaction. Due to this, sky lights provide the only real-time environmental lighting. Ray traced global illumination adds additional bounced light that is otherwise impossible to simulate in Fortnite.

Interestingly, adding ray-traced reflections to a competitive title like Fortnite can give someone a competitive edge -- being able, depending on where you're at, to see what's behind you or around a corner. Yeah, that's a definite advantage.

Head here for more info, including the pre-requisite RTX On and Off comparisons.

fortnitenvidiaepic gamesunrealray-tracingrtxdlssreflex

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