Post by KostaAndreadis @ 11:54am 01/09/20 | 0 Comments
Set in an alternate reality, Iron Harvest 1920+ is out this week -- bringing a style of RTS not seen since the classic Company of Heroes series from Relic. With a focus on resource points and front-line warfare Iron Harvest shares a lot in common with CoH, but with mechs and a fascinating setting. The latest gameplay breakdown highlights one of the three playable factions, the republic of Polania.
Which is described as "a agricultural state that finds itself between hammer and ambos when Rusviet and Saxony mobilize their armies". As freedom fighters Polanian technology might be less impressive than its foes, but in keeping that RTS balance across all three factions the walking hunks of metal of the Polanian forces still pack a punch.
Here's a closer look at Polania and Iron Harvest's combat.
At the dawn of the 20th century, shortly after the end of the Great War, the world is full of secrets and mysteries, of opportunities and challenges. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War.
It's worth noting too that Iron Harvest was made possible thanks to a successful Kickstarter campaign, and comes from a small passionate team looking to create a cinematic RTS with deep multiplayer potential. As seen in the recent story trailer. And this deep dive into one of the other factions -- the Rusviet.
Iron Harvest is out tomorrow, stay tuned for our full review.