Which is a weird headline, because even though Joseph Staten -- who's worked on all
Halo releases as a part of
Bungie, in addition to working on the original
Destiny and for
Microsoft on the upcoming release of
Tell Me Why, is talented --
Halo Infinite was supposed to be out in November. Even with its delay to 2021 we would have assumed that the campaign was locked and that all that remained was polish and next-gen optimisation.
As per a new Halo Waypoint update, "Joseph Staten will be returning home to Halo for a bit. After helping launch Tell Me Why this week, he'll be coming on board as project lead for campaign as we push towards our 2021 release. The team has been working hard realizing our vision for campaign and we’re happy to have Joseph’s help to get it to the finish line."
Which can be read as good news and bad news; good because again Joseph's talented, and bad because the current state of the game requires a new project lead. The update also notes that Pierre Hintze, the Head of Publishing (MCC), is also joining Halo Infinite as the project lead for the Free-To-Play multiplayer side of the game. So yeah, things are sounding like they're not progressing as smooth as we'd like in Halo land -- with changes to both the campaign and multiplayer leads.
The update also does it best to squash some of the more outlandish claims being made, like Halo being dropped for the Xbox One or that it will be pushed back even further to 2022. Not that either sounds far-fetched (especially after seeing the reaction to the initial gameplay debut) but 343 notes "From rumors of dropping support for the Xbox One to releasing the game in 2022, there seem to be new headlines popping up every day. As we get closer to sharing more and more news, please only trust statements that are made by official Halo channels, members of our studio leadership, or members of the Community Team."