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Post by Steve Farrelly @ 02:18pm 10/08/20 | 2 Comments
I loves me some skating. It was a massive part of my younger days and I follow it with a passion to this day. I'm a gun at THPS (the good ones), and skate. was a revelation to me, so Skater XL speaks to me on those fronts; it is authentic and it is skateboarding, it's just... it has some issues.

I'll let my in-depth review do all the talking, but here's a snippet:
From the coping on console, you get Easy Day High School, The Big Ramp (which I’ll detail more shortly), Downtown LA, California Skatepark and West LA Courthouse. Included at launch are three community-built maps from the PC build (and community, natch), but that’s kind of it. Don’t get me wrong, each of these maps is fraught with opportunity for tricking or stringing together lines. And the gap potential in all of them is amazing. It’s just that within each you’re left to your own devices, and you’re on your own. There’re no moving parts in any sections of the game; no cars, peds, other skaters… nothing. And it’s kind of in that omission the game’s nature bares its soul -- this is a title you need to make the most of, and if you’re of the ilk who likes challenges, missions or even a story, your imagination is going to be working overtime here.
Click here for our in-depth Skater XL review.



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Latest Comments
fpot
Posted 02:28pm 10/8/20
Hmmm damn I was actually thinking of picking this up and physics were a big factor in whether IO was going to purchase.
Steve Farrelly
Posted 02:40pm 10/8/20
fpot, it depends on what you want out of it. If you watch the video I made, it shows what you're capable of in the game, and what reward for effort it, but yeah it's a tough one
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