We sit down with Blizzard to discuss the return of the Old Gods in Hearthstone, the fascinating new PvP mode Duels, and the spooky carnival that is Warcraft’s Darkmoon Faire.
Hearthstone Interview - Darkmoon Faire, Old Gods, and Duels!
DualSensing a Seismic Shift in How we Play and Develop Games
In Conversation With Sony - Astro's Playroom and the PS5
We sit down with Xbox Game Studios’ World’s Edge and Melbourne developer Tantalus to discuss the creation of Age of Empires III: Definitive Edition.
The Making of Age of Empires III: Definitive Edition
Where we fall in love with the turn-based RPG combat and new protagonist Ichiban Kasuga.
Yakuza Goes Full RPG In The Brilliant Yakuza: Like a Dragon
Post by Steve Farrelly @ 05:00pm 14/07/20 | 0 Comments
In an in-depth interview we had with Watch Dogs Legion senior producer, Sean Crooks, he revealed that the team looked more towards common sense game design around the recruitment aspect of Legion, over an RPG-like system where players would track recruitable NPCs through stats. Instead the goal is to consider the role of the character in the game-world and therefore how that role can best suit the requirements of DedSec.

"We focused a lot more on the fantasy of characters, and people wondering if they found a bus driver, would that bus driver come with a bus?" Sean explains. "And the answer is yes to that. That's what we really wanted to do.

"It's not just gameplay ability. Some of it's passive and active abilities, like you said. But other things are just fun. You wouldn't unlock flatulence in the skill tree. This is just fun fantasy elements that we layer on top of a population of people that just feels real to the player."

We've gone hands-on with the game as well as having an in-depth conversation with Sean, so we'll have more covering both coming soon, but for now, click here for Part One of our interview with Sean Crooks which covers the above and a whole lot more.



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