VR has been that tech that hasn't quite hit the mainstream but has been improving steadily over the years. In 2020 we've had some important and notable VR titles crop up including Half-Life: Alyx
, Phantom: Covert Ops
, and the upcoming Iron Man VR
for PSVR. And with 2020 being, well, 2020 the idea of being able to escape reality to a wondrous digital landscape of possibility -- VR might just be the ticket.
Which Nathan Lawrence found out with his review of the high-end HTC Vive Cosmos
- which offers some notable innovations that help make VR gaming better than ever.
When I unboxed the HTC Vive Cosmos to take it for a spin, I was particularly impressed with how easy it was to set up. Despite a mess of cables, an easy-to-follow setup installer had me up and running in no time, holding my hand through all the relevant steps in a process that was less painful than going through the rigmarole of connecting a PlayStation VR headset. Mercifully, the headset connects to a small hub with a single lengthy cable, meaning the actual headset component can be easily detached and stored, with everything else essential for play tucked away behind a screen ready to use at a later date.
Click Here For Our Full HTC Vive Cosmos Review
VR these days seems to be mostly held back by barriers of entry: not only the initial cost of a rig powerful enough to play, but setup considerations that include play-space and a tendency to need to place sensors for true virtual movement.
The Vive Cosmos does away with those latter barriers by way of inside-out tracking, which works with impressive accuracy, even when you’re sitting or standing in a confined space. Confined space, at least in VR terms, is exactly how I’d describe my desktop area, which is like the chode of setups: more generous in terms of longitude than latitude.