And for those of us in Australia, that will be sometime on July 4. The latest season for Diablo III
is a special one in that brings the last of the new Class Sets -- this time for the Demon Hunter (yay!) and the Necromancer (also yay, but the DH be my jam). With Season 21
set to debut this weekend that means the latest Diablo 3 Patch 2.6.9
is live on all platforms.
But before we list all the tasty new Set Item info, the Trials of Tempests theme will see the "primal forces of Sanctuary manifest to aid you in the fight against the swelling darkness", as follows.
During Season 21, your character will occasionally (every 90 seconds) channel an elemental power which unleashes into the environment for a limited time:
- Rain meteors from the skies around you.
- Breathe lightning.
- Summon a wall of flame.
- Release twisters of pure energy.
- Crush your foes under the weight of rolling snowballs.
It sounds like fun, and if the damage of these elemental effects scale accordingly could lead to some very fun Torment 16 runs -- and shouldp lay into the revamped stone of Jordan
ring that now has the power "Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill". Completing the Season 21 Journey will also reward you with a Stupendous Contraption pet and the Industrial Portrait Frame.
With Haedrig’s Gift in Season 21 for each class as follow:
Barbarian - Might of the Earth
Crusader - Thorns of the Invoker
Demon Hunter - The Shadow's Mantle
Monk - Monkey King's Garb
Witch Doctor - Raiment of the Jade Harvester
Wizard - Firebird's Finery
Necromancer - Grace of Inarius
Of course one of the main draws for veteran Diablo III player this season will be the arrival of a new Set for both the Demon Hunter and Necromancer. First up here are the details on the new DH set which is based on Primary Skill damage and pairing that with Strafe for speed.
New Demon Hunter Set: Gears of Dreadlands
Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.
Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
Your primary skills deal 10000% more damage
To compliment the new set here are the changes coming to existing Legendary Items -- many of these are sizable damage buffs that should lead to a lot more build diversity for the Demon Hunter.
Leonine Bow of Hashir
Bolas have a 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
Bolas now explode instantly and deal 150-175% increased damage.
The Ninth Cirri Satchel
Hungering Arrow has guaranteed to pierce and also deals 450-600% increased damage.
Enemies snared by your Entangling Shots take 100-150% increased damage from all sources.
Your primary skills attack 30% faster and deal 150-200% increased damage.
Holy Point Shot
Impale throws 2 additional knives and deals 75-100% increased damage.
For the Necromancer's new set it's all about the Simulacrum -- a skill that to be honest we weren't all that keen on, but this revised approach of permanent effects sounds undeadly delicious.
New Necromancer Set: Masquerade of the Burning Carnival
Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
And here are the Necromancer Legendary changes which also includes buffs to other sets. Something that has been long overdue.
Grasps of Essence
When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 5 times.
Simulacrum now drains 1% of your maximum life every second and lasts forever. They can now duplicate Grim Scythe instead of Skeletal Mage.
Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-50% damage reduction if your Essence is not full.
2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
Grace of Inarius
4-Piece Set Bonus: Bone Armor grants an additional 3% damage reduction per enemy hit.
Pestilence Master's Shroud
6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 3300%.
For the full Patch Notes - head here
. See you in Sanctuary.