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Post by KostaAndreadis @ 03:44pm 27/06/20 | 0 Comments
Diablo IV's latest quarterly update is here, and Game Director Luis Barriga had a lot to share. From the current state of the game to how progress in a region works, to real-time cinematic sequences, to multiplayer, and more -- it's so much we had to go through it all in a new feature just to process it all.

A snippet.

An Entire Region, the Dry Steppes, is Fully Playable




Diablo IV features a huge world where you can travel between with five connected regions at will. In fact, one of the most striking revelations from BlizzCon was that you could walk from one end of Sanctuary to the other without hitting a road-block in the form of a loading screen. The latest Diablo IV playtest at Blizzard – where the entire development team sat down to experience the game together - focused on the dry desert setting of the Dry Steppes. One of the huge regions in the game.


"The Diablo IV team is still hard at work on the game (naturally) and will continue to provide in-depth quarterly updates on its progress throughout 2020.”



What made this recent playtest an important milestone was that all campaign content and quests were there alongside open-world events, dungeons, a PvP area, and cinematics. From this revelation we learn that you can complete an entire zone or region before moving on, but that it isn’t necessary, and you can simply work through the story and come back later. Tackling side-activities at your own pace.

Having all elements ready and playable in a single region has allowed the team to “see how all the current features harmonise over a longer playtime” according to Game Director Luis Barriga. Plus, PvP is now confirmed as in-game and functioning. Very cool. Development on other regions, the campaign, dungeons, and activities are of course happening too -- but this focus on the Dry Steppes paints the picture of a game coming together.

Click Here to Read Inside Diablo 4 – Open World, Events, Legendary Gear, and More



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