Finally CD Projekt RED
let go of the controller, went AFK and bit down hard on their collective developer lips, giving us a chance to play their upcoming retro-future opus, Cyberpunk 2077
And boy, did we take it for a spin.
Before we direct your to the opening feature, we played a lot of a big game, so actually not much at all. But a lot for the timeframe we had available, and a lot because of what we could accomplish in such a small area of the game. So much so that we have other features planned, so please check back regularly, because we've got a lot more to spill here.
Now, from our initial thoughts:
Of all the new content I experienced in my hands-on, nothing really compared from a “jump out at me” perspective than in using the Braindance system. Contextually, within the world of Cyberpunk 2077, you can purchase time with a VR-like experience of someone else’s real-world ‘recording’. As you’d expect with recorded memories, feelings, emotions, visuals and auditory pickups, porn is the first order of business. But, there’s a bustling underground scene with Braindance tapes beyond porn, and it’s in these the game delivers its ‘detective mode’.
Click here for our full Cyberpunk 2077 hands-on preview
Most games that offer some sort of ability to scan for evidence, collect physical items in relation to a scene or mission, and then deduce from all of those in tandem with storytelling, keep it on a tight string. The Batman Arkham series almost gave us what we wanted, but at the end of the day, it was breadcrumbs. The Braindance content in Cyberpunk is a combination of Strange Days and the photo technology Deckard uses in Blade Runner...