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Post by Steve Farrelly @ 03:24am 26/06/20 | 0 Comments
Finally CD Projekt RED let go of the controller, went AFK and bit down hard on their collective developer lips, giving us a chance to play their upcoming retro-future opus, Cyberpunk 2077.

And boy, did we take it for a spin.

Before we direct your to the opening feature, we played a lot of a big game, so actually not much at all. But a lot for the timeframe we had available, and a lot because of what we could accomplish in such a small area of the game. So much so that we have other features planned, so please check back regularly, because we've got a lot more to spill here.

Now, from our initial thoughts:
Of all the new content I experienced in my hands-on, nothing really compared from a “jump out at me” perspective than in using the Braindance system. Contextually, within the world of Cyberpunk 2077, you can purchase time with a VR-like experience of someone else’s real-world ‘recording’. As you’d expect with recorded memories, feelings, emotions, visuals and auditory pickups, porn is the first order of business. But, there’s a bustling underground scene with Braindance tapes beyond porn, and it’s in these the game delivers its ‘detective mode’.

Most games that offer some sort of ability to scan for evidence, collect physical items in relation to a scene or mission, and then deduce from all of those in tandem with storytelling, keep it on a tight string. The Batman Arkham series almost gave us what we wanted, but at the end of the day, it was breadcrumbs. The Braindance content in Cyberpunk is a combination of Strange Days and the photo technology Deckard uses in Blade Runner...
Click here for our full Cyberpunk 2077 hands-on preview.



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