We sit down with Ion Hazzikostas, Game Director of World of Warcraft, to discuss the launch of Dragonflight, WoW development, dragon-riding becoming a mainstay, and more.
World of Warcraft: The Big 2023 Interview
We take a deep-dive on the ambitious remake for one of the most celebrated games of all time - does it stack up?
Resident Evil 4 Remake Review - As Good as OG?
It’s more than a simple step up from the original born from high-end 4K console hardware; it’s a revelation.
PlayStation VR2 Review - The Best VR Gaming to Date?
We chat with the devs working hard to bring us as much gore and flesh as possible in Dead Island 2!
Inside Dead Island 2's Gloriously Gory FLESH System
Post by KostaAndreadis @ 01:19pm 09/06/20 | 0 Comments
We go behind the scenes with Blizzard to talk about World of Warcraft's next expansion and the trip to the afterlife. Focusing on one location in particular, Bastion, we break down the inspiration and process behind creating new adventures and the exciting new Covenants feature.

A snippet.
“One of the things we do when we're crafting a new world for players to explore is ask, what we can we only do here?” Johnny Cash V, Senior Game Designer on World of Warcraft expansion Shadowlands tells me. With the setting for Shadowlands being the afterlife it’s a proposition that feels endless. A timeless space, various zones, roaming souls, unfinished business. Energies from Azeroth and beyond converging. But also, a place of structure.

With one of the afterlife realms, Bastion, presenting an almost Elysium approach to what might happen if there was no such thing as being able to respawn. Home to angelic like beings called the Kyrian, it’s a beautiful location and one steeped in history, order, and rich narrative potential.

click Here to Read Our Full World of Warcraft: Shadowlands - Inside Bastion Interview

world of warcraftshadowlandsexpansionblizzardinterviewbastionbehind the scenes

Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.