Perception of Anthem
is that it was a rare BioWare
misfire, a third-person action shooter in the style of Destiny
and The Dvision
that fell short in many ways. Outside of the flying around like Iron Man stuff. Since its debut the game has seen very little in the way of post-launch content, with the main BioWare team in Edmonton moving on - presumably - to the next Dragon Age
. Leaving BioWare Austin the task of picking up the pieces.
In a new blog post
, Studio Director at BioWare Austin Christian Dailey presents a high level view of the state of the game. Where a small 30-person or so team is "experimenting/prototyping to improve on the areas where we believe we fell short and to leverage everything that you love currently about Anthem". Adding that it is going to be a long process, with the goal being to include the community along the way - detailing the measures taken to improve the game. No doubt the current work-from-home climate has slowed things down too.
We do believe the changes we are making are the right ones and we hope you think so as well…but you might not and that is cool too. It is the constructive criticism and feedback we need – in either direction.
With Anthem releasing in January of last year it'll be interesting to see just how far this update or remake goes and whether or not the game will get a re-release or soft launch to highlight the changes. As per our review
we felt that Anthem's major problems were systemic, and part of the core experience - where story, exploration, and combat was disjointed and just, well, average.