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Post by KostaAndreadis @ 12:49pm 05/05/20 | 0 Comments
With the game running natively on PC via DirectX 12 with no need for emulation, made possible by a recent fan effort to reverse engineer the game's source code. That was since made publicly available. This new port of the Nintendo 64 classic Super Mario 64 allows the game to be played in 4K or on ultra-wide displays with full support for ReShade and modern visual effects.

Naturally this is unsanctioned and is not official in anyway so we wont be posting any links to the exe of the game. But, here's a taste of the game running in 4K.



Running natively on PC hardware it definitely looks better than ever, but still very much a game from 1996. That said, as one of the all-time greats seeing Mario 64 this crisp and smooth and in widescreen - remember, the 64 original ran at 240p and around 30 frames-per-second - is very cool.





super mario 64directx 12pc port





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