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Post by KostaAndreadis @ 12:21pm 29/04/20 | 0 Comments
Ion Fury, developed by Voidpoint and published by 3D Realms and 1C Entertainment is set to make its Nintendo Switch, PlayStation 4, and Xbox One debut on May 14. Created using an advanced version of the same engine that powered Duke Nukem 3D it stars Shelly “Bombshell” Harrison in an adventure ripped from the 1990s - but running in full HD.

Having played the PC version, Ion Fury is definitely a worthy successor to the over-the-top style of classic Duke. And seeing the Build engine work as well today as it did back then is pure retro goodness.



Design-wise the sprawling maze-like levels and focus on finding the right coloured keys is as much a throwback as it is a valid way to present a first-person shooter. As per the release date announcement we've also got confirmation that it will run at 60 frames-per-second on PS4 and Xbox hardware.

“We wanted to make sure the gory fun from the PC version felt just as great on consoles,” said Mike Nielsen, CEO of 3D Realms. “We never thought we would see the day where we could use the Build engine on modern consoles, but we think our players will enjoy the efforts of Voidpoint and General Arcade’s fantastic work.”

As per above port duties are being handled by General Arcade, with the time taken to recreate the excellent PC version in a couch-friendly format.



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