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Post by Steve Farrelly @ 02:05pm 22/04/20 | 0 Comments
And hopefully we all stick around and that the game doesn't need to get to the chopper! anytime soon. Ahem... sorry, it's just that in this writer's opinion, this is the best movie ever made and a lack of great Predator games has lead me to a life of pushing too many pencils.

So redemption may come this weekend with the game dropping for PS4 and on PC (via Epic Game Store) and after a public playtest recently, Illfonic CEO, Charles Bungardt, transparently highlighted a number of changes they've made to the game pre-release as detailed in full over at the PlayStation Blog. Here's a hefty slice of info though:
We also addressed many things in respect to balance, that was a key area of feedback we received, on both the Predator and Fireteam sides. You can visit the forums to see the full list of changes made. Here is a snapshot of some of the changes we made that will impact balance. For the Fireteam we made infil locations based on the mission. Quick gear swapping controls are now shown on the screen and many weapon adjustments have been made, in regard to damage done, etc. We made the diffuse button for the Predator Self Destruct sequence easier to interact with. However, there is an increased difficulty with the Self Destruct puzzle. Also for the Predator target isolation will no longer start at 100% at the match start. We also enabled the ability to switch weapons while transitioning in Predkour and made changes to various elements of the weapons, like damage. One of the pieces of feedback we heard a lot was about the Predator’s footstep sounds, we updated the walking/running footstep attenuation to make the Predator stealthier.
Aside from falling in love with the term "Predkour", it's always refreshing to see studios be open and honest about development and community feedback in the positive. Here's hoping this is managed better than how 2K Games managed poor old Evolve, but the signs are looking positive from the outset.

And now this...







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