Bethesda's epic sci-fi RPG is here, and it's a big one. From shipbuilding to exploring the surface of Mars, our thoughts so far.
Starfield Review... In Progress
The first trailer for Grand Theft Auto 6 is finally here.
Grand Theft Auto 6 Trailer
We take an in-depth look at Avatar: Frontiers of Pandora and tell you why it should be heavily on your radar!
Avatar: Frontiers of Pandora - a Deep-Dive into its Potential
Range-wise, the ROG Rapture GT6 is phenomenal, and it's ideal for all gaming and non-gaming-related tasks.
ASUS ROG Rapture GT6 WiFi 6 Mesh System Review
Post by KostaAndreadis @ 01:55pm 20/04/20 | 2 Comments
As part of an ongoing IGN video series capturing developer reactions to speed runs, the latest on DOOM Eternal with id Software is simply wonderful to watch. With executing producer Marty Stratton, game director Hugo Martin, design director Jerry Keehan and programmer Evan Eubanks stunned at how a number of exploits seemingly break the game.

From clipping to using the 200+ frames-per-second performance on PC to glitch velocity and jumping to bugs that can turn bullets into auto-missiles.

Check it out.



What's interesting is that the team actively discuss whether these glitches should be patched out of the game, whilst they marvel at the sheer insanity and effort that goes into a speed-run of this nature. Or, whether or not they put Easter Eggs and cut-scenes and messages in the sky specifically for speed-runners.



doom eternalid softwareigndevelopersspeedrun





Latest Comments
d^
Posted 07:46pm 20/4/20
That was really enjoyable to watch. It's very interesting how the developers discuss whether they should patch certain glitches out or not and even ask the speed runners what they would like.
bLaZe
Posted 11:47am 21/4/20
doom 1 was set up with in game timer and seemed to encourage speed runs. it's surprising how unaware they are of the behavior and some of the suggestions to stop them are worrying.
Commenting has been locked for this item.