And boy, this is an interesting project. There's some odd historical overflow for flavour here too, but for what it's worth, Disintegration is a game that fuses high-octane first-person action with an RTS lean based off the fact it started as an RTS game.
We also have a lot more to share from our interview with Lehto, but here's a snippet from the first round:
“It was around that time that we had this kind of ‘Coming to Jesus’ moment with the game and we liked what we were building. I really liked it, and I loved the universe that we were building, but I didn't like the core gameplay mechanics. I felt like it was just too common. To be clear too, while it was a really awesome experience that we were building, at the root of [it all it changed because] I love making more action-based type games. It was one of those big “ah ha!” moments in the middle of the night thinking of what I wanted to do with this game -- that's when I decided to turn the camera in the sky into an active participant in combat.”
Click here for our first-round Disintegration interview feature.