A less is more approach amplified by a wonderful score and an immersive cinematic approach.
Stela Review - A Moving Work of Pure Art
If DOOM 2016 was the proof of concept, DOOM Eternal is the masterwork. A single chord or musical phrase expanded into an all-encompassing symphony of cartoon hyperviolence.
DOOM Eternal Review - id Software Delivers its Masterpiece
Ray-tracing is set to become a major element in the future videogame graphics. So we’ve decided to rank all the current traced rays out there.
RTX On - Ranking Real-Time Raytracing in Games
As Hearthstone heads into the Year of the Phoenix, it’s introducing the first new class since the game launched. The game-changing Demon Hunter.
Inside Hearthstone’s New Game Changing Demon Hunter Class
Post by KostaAndreadis @ 12:57pm 20/03/20 | 0 Comments
One that will of course feature support for Ray-Tracing but also other cutting-edge features like - Variable Rate Shading, Mesh Shading, and Sampler Feedback. All coming as part of the DirectX 12 Ultimate API for developers to leverage these technologies for the next-generation of gaming. And in working closely with NVIDIA, the current-gen too thanks to all-of-the-above being available now on PC thanks to GeForce RTX.

That said DX12 Ultimate will also play a key role in shaping the look of Xbox Series X titles - powered by AMD's RDNA 2 architecture. Here's the summary as per Microsoft - which also notes that DX12 Ultimate branding will begin to ship on PC hardware to let consumers know that their tech is next-gen ready.


DX12 Ultimate is the result of continual investment in the DirectX 12 platform made over the last five years to ensure that Xbox and Windows 10 remain at the very pinnacle of graphics technology. To further empower game developers to create games with stunning visuals, we enhanced features that are already beginning to transform gaming such as DirectX Raytracing and Variable Rate Shading, and have added new major features such as Mesh Shaders and Sampler Feedback.

Together, these features represent many years of innovation from Microsoft and our partners in the hardware industry. DX12 Ultimate brings them all together in one common bundle, providing developers with a single key to unlock next generation graphics on PC and Xbox Series X.

Here's a video breakdown from NVIDIA covering Ray Tracing, Variable Rate Shading, Mesh Shading, and Sampler Feedback. Naturally these are all technical terms that you're not meant to fully understand but this is a great rundown of just how important these will be for pushing visuals further than they have to date.



Stuff like Mesh Shading and Variable Rate Shading look and sound like pure game-changers - showcasing that it's not all about raw power and grunt. Smart techniques are just as, if not more, important. VRS is something we've already seen thanks to GeForce RTX support in Wolfenstein II - where turning it on allows for an instant 15% or more boost in performance without sacrificing anything in visual quality.

Very cool stuff. And for those looking to pour through more of the technical detail be sure to check out Microsoft's announcement and NVIDIA's breakdown.



microsoftdirectx 12ultimatexbox series xray tracing





Latest Comments
No comments currently exist. Be the first to comment!
You must be logged in to post a comment. Log in now!