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Post by KostaAndreadis @ 02:01pm 05/03/20 | 0 Comments
In a recent interview with Game Informer, Valve developer Robin Walker opened up about the studio's commitment to Half-Life: Alex, the decision to take the series VR, and how it has reinvigorated developing experiences set in a world where head-crabs and gravity guns abound.

"Half-Life means a lot to us, and it's been incredibly rewarding to refamiliarize ourselves with its characters, setting, and mechanics," Robin says. "There are Half-Life: Alyx team members who have been at Valve since Half-Life 2, and quite a few who go back to the original Half-Life. There are also people on the team for whom Half-Life: Alyx is their first time working on this series at all – and many of them certainly hope it's not the last. We absolutely see Half-Life: Alyx as our return to this world, not the end of it."

As per the interview, the project was born from VR experiments, and Valve's own The Lab where team member ported over Half-Life 2 into VR and found that the mechanics were a wonderful fit for the new medium. With Half-Life: Alyx out later this month, Valve also re-iterated that it is a full-title and one that continues the Half-Life story - pushing it forward.

In other words we can all wipe the dust off of our "Half-Life 3?" posters, and start waving them around again. For more on Half-Life: Alyx be sure to check out the recent string of gameplay videos posted the other day.

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