The controversy surrounding the launch of Warcraft III: Reforged
is something that has been well documented in recent weeks, and during that time we've been slowly making our way through the epic campaign and story. As someone who loved and played the original when it was first released, it's a shame that Blizzard
chose not to give this classic the attention it deserved.
Since it’s announcement at BlizzCon in 2018 it’s safe to say that we’ve been more than a little excited to dive back into Warcraft III’s campaign – an epic tale that encompasses both the base-game’s Reign of Chaos arc dealing with the arrival of a new green-glowy threat through to The Frozen Throne’s dark expansion into ancient demonic corruption. Released in the first half of the 2000s Warcraft III also managed to tap into a widespread pop-cultural obsession with high-fantasy, spurred by the cinematic debut of The Lord of the Rings: The Fellowship of the Ring.
Click Here to Read Our Full Warcraft III: Reforged Review
Building on Blizzard’s real-time strategy core Warcraft III also saw a shift in direction that was not limited to the generational leap to fully-3D visuals from the sprite-based Warcraft II and StarCraft before it. With a focus on smaller groups of units to command and heroic super-units in the form of iconic characters like Arthas, Thrall, and many more - being able to level up, equip and use inventory items, and cast any number of abilities or buff nearby forces with passive stat boosters added a new strategic dimension.
Posted 02:07am 05/3/20