Released last year, EA
fell short of its ambitious goals - where soon after its release the team put its post-launch plans on hold as it worked hard to fix several issues, bugs, and problems with its design. Recently we haven't heard much when it comes to Anthem or its future, but now BioWare General Manager Casey Hudson has laid out the studio's plans to bring it back. And reinvent the game.
As per the full statement
, Casey notes that outside of the fun and engaging flying mechanics Anthem is set to get a reboot of sorts.
We recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting.
He goes on to state that the team in charge of Anthem will be given the time to test and iterate (weirdly hinting that this wasn't the case the first time around), so Anthem 2.0 could be a long way off. On that front the current version of Anthem will remain playable and online - but will not be getting any updates or seasonal content as the rework gets underway. Outside of Anthem being, well, not great - it's nice to see BioWare taking the time to try and make something worth coming back to.