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Post by KostaAndreadis @ 12:42pm 10/02/20 | 0 Comments
Looks like development on the Command & Conquer Remastered Collection project is progressing smoothly with a new update confirming that the team has passed the "Content Alpha milestone". Which means, "every frame of animation, every tile of terrain, every second of audio, and every piece of UI has received a remastered pass." Very cool.

The collection is set to include remastered versions of both Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert with new assets and audio - supporting modern hi-def displays and rigs. The release, a collaboration between EA and Petroglyph Games has been in development since late 2018/early 2019 and will hopefully release sometime this year - in celebration of the Command & Conquer 25th anniversary.

Here's the gameplay teaser from late last year.

In terms of multiplayer the team is looking to remaster this side too, with dedicated servers.
At a high level, Multiplayer has effectively been rebuilt for the Remaster. Starting with the backend, Multiplayer now runs on dedicated servers based on Petroglyph’s architecture, with a goal of providing reliable connections and prevent misbehavior. We’ve been playing multiplayer games for several months with our QA teams around the world, and feeling confident about the stability the architecture is providing.

That said players will have direct control over custom games to select things like maps, team sizes, and starting resources. Also coming is a new 1v1 Quickmatch mode for both Tiberian Dawn and Red Alert that will feature leaderboards and stat tracking.

Also coming, replays. The team notes - as per the latest development update - that it's also looking at the most requested community features made over the years and evaluating what can or should be put into the game.

command & conquerremasteredred alerttiberium dawnmultiplayer

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