Post by KostaAndreadis @ 05:46pm 30/01/20 | 0 Comments
After it's debut last-year NVIDIA's ray-traced Quake II RTX has only gotten better. From the introduction of new HD textures to improved effects the result is perhaps the definitive version of id Software's classic. Something our very own Nathan 'nachosjustice' Lawrence found out in his deep-dive.
Some Quake II RTX Gameplay Highlights
Switch RTX On for Quake II, though, and the visibility is immediately improved. Exploring a dark area with red lights (near the start of the game), for instance, now illuminates the area in a crimson hue, elevating those red lights above mere wall indicators. It also means the real-time illumination of the default Blaster is even more impressive – as is fighting the Blaster-armed Light Guards – and it’s a similar story for when you come up against Enforcers who are literally armed with a minigun. They’re a particular lighting highlight when firing, or watching their decapitated death animation as they blindly fire off the last of their ammunition.
What’s more impressive is the redesigned assets in the world, like health and ammo packs, or the reflective glass surfaces. This includes windows and also, with the recent 1.2 patch, reflections on displays or other items with screens.