After spending three hours with a near-final build of DOOM Eternal
thanks to Bethesda
, we discover that id Software
has been quietly building a stunning genre-defining experience that could potentially become the high watermark for the FPS genre.
A snipper from our preview.
After playing through a lengthy section of DOOM Eternal’s final campaign (about three hours all up) there was a sense that this could have been a sequel in the traditional sense. A sentiment born from the impressive ambition and scope we saw in the game last year, where elements return but are expanded upon. New stuff found around every corner, but with a look and feel that is still every bit DOOM. As a movie poster might tell you – ‘Bigger and better, the Slayer is back!’.
Click Here to Read Our Full DOOM Eternal Preview
On that note DOOM Eternal is a revelation. Almost overwhelming in its scope and seamless execution of pure first-person action. An experience chock full of genuinely fascinating ideas of how a first-person shooter can play. Or could. With story, level design, platforming, and intuitive puzzles that feel like they belong. Familiar and refreshing and unlike anything else in the shooter space.