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Post by KostaAndreadis @ 01:33pm 02/01/20 | 0 Comments
In terms of new graphics tech that arrived in the PC gaming landscape in 2019 the most notable is without a doubt real-time ray tracing - powered by NVIDIA's RTX line of GPUs. From the groundbreaking next-gen visuals of Remedy's Control to the seamless open-world lighting of Metro Exodus. With gaming's biggest franchise - Call of Duty - going 'RTX On', we break down its use of the technology.

And discover that you need to look pretty close to see the difference that ray-traced shadows bring.
For Modern Warfare, it’s more about what’s been left out than what’s been included, and you can sum up what it has in one word: shadows. It’s the kind of ray-tracing feature that absolutely adds to the realism for which Modern Warfare is gunning, but it’s also something that feels like you have to go out of your way to notice. There’s an extra level of detail, for sure, most noticeably in little things, like enhanced plant shadows (instead of just a black blob), or the ability for light-casting items to also have their own soft shadows. Or, in some cases incorrect shadows will disappear entirely. The shadow detail in Call of Duty is impressive no doubt, but it’s not the first thing that jumps out at you when you fire it up.

Click Here to Read Our Full Call of Duty: Modern Warfare RTX Breakdown



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