We sit down with
Overwatch Game Director Jeff Kaplan and Lead Designer Geoff Goodman to discuss the differences that comes from developing story content versus PvP, sound design, Push, and
Overwatch 2’s interesting launch plans.
A snippet.
“We liked telling the backstory, we thought it was extremely important,” Jeff Kaplan, Game Director of Overwatch tells me. We’re discussing how, with the announcement of Overwatch 2, we’re finally seeing the response to the call that was sent out by simian scientist Winston when the original game made its debut years ago. As a team-based competitive shooter, that would go on to coin the genre-term ‘Hero Shooter’, Blizzard has spent the last couple of years fleshing out the world through cinematics, comics, and lore filled environments. Giving us backstory, history, and setting up complicated relationships for both the world and its characters.
“A lot of our players wanted us to move [the story] forward super-fast,” Jeff continues. “But it's important to understand who these people are and where they came from. It's a brand-new universe, so you need to explain what happened and how we got to this state. That said, we know that people are ready to see the overarching plotline move forward and that's the complete and full intention of Overwatch 2.”
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