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Post by KostaAndreadis @ 02:02pm 27/11/19 | 0 Comments
When NVIDIA launched Quake II RTX it was a showcase for just what a comprehensive lighting overhaul can do for what is a fairly old title at this point. With ray-tracing implemented for global illumination, shadows, reflections, and anything that glows - it's a stunning transformation. And also one that just got a pretty massive update.

Here are the highlights of Version 1.2 of Quake II RTX:
  • It brings over 400 updated textures to enhance all environments.
  • Improved water including the addition of god-ray effects in reflections and refractions.
  • Security cameras and footage you see on displays will now show real-time ray-traced images.
  • Recursive reflections - meaning reflections can now reflect. And those reflections can reflect. And so on and so on.
  • Improved glass rendering and effects.
  • Resolution scaling (50% - 100%) to ensure target frame-rates like 60 fps are kept.

Here are a few examples of the new look Quake II RTX.





And be sure to head here as NVIDIA have a few examples where you can see the difference between versions. The new update will apply automatically for those playing on Steam.



nvidiaquake ii rtxupdate





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