launched Quake II RTX
it was a showcase for just what a comprehensive lighting overhaul can do for what is a fairly old title at this point. With ray-tracing implemented for global illumination, shadows, reflections, and anything that glows - it's a stunning transformation. And also one that just got a pretty massive update.
Here are the highlights of Version 1.2 of Quake II RTX:
- It brings over 400 updated textures to enhance all environments.
- Improved water including the addition of god-ray effects in reflections and refractions.
- Security cameras and footage you see on displays will now show real-time ray-traced images.
- Recursive reflections - meaning reflections can now reflect. And those reflections can reflect. And so on and so on.
- Improved glass rendering and effects.
- Resolution scaling (50% - 100%) to ensure target frame-rates like 60 fps are kept.
Here are a few examples of the new look Quake II RTX.
And be sure to head here
as NVIDIA have a few examples where you can see the difference between versions. The new update will apply automatically for those playing on Steam.