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Click through to find out how John Romero feels about a potential Daikatana sequel, his stint as the Doomguy posing for the cover of the iconic shooter DOOM, the best oil to use to ensure that your long and lustrous hair stays in tip top shape, and his role on both Heretic and Hexen.

On Daikatana 2
I’ve gotten the question about remaking Daikatana, or making a sequel to it, but there is just no viability to the idea. When Daikatana came out, the industry reviled the game and trashed it in all forms of media. Even though it’s been 20 years, the stigma hasn’t gone away. There are many people who love the game and ask me about this, but there’s no publisher that would pay for a sequel or remake (that I know of).

The iconic cover-art for Doom.
Actually, the Doomguy pose on the cover of DOOM was me.

His involvement in Heretic and Hexen - Doom-clones with a medieval and high-fantasy twist.
I came up with the idea for each game, some very specific direction on how they should be designed, and guided development with feedback based on builds that were sent to me. With Heretic it was all about making a very DOOM-like medieval shooter with alternate firing ability and using magic. With Hexen I wanted character classes, ultimate weapons, a hub-level system, and music that was designed per-hub. I named all the items in the game as well.

His thoughts on the modern DOOM games from id
I really like the new DOOM 2016 and from what I can see of Eternal, it’s going to be a winner as well. And, yes, I do have a design for an FPS in the style of DOOM/Quake.

On the prolific nature of John Carmack as master of all things tech.
The Commander Keen engine took a few weeks to get done.

The Wolfenstein 3D engine was mostly done in 6 weeks.

The DOOM engine was mostly done in 4 months.

The Quake engine took 12 months.

But.... we're talking about John Carmack here.

On becoming part of a new TV show chronicling the history of Doom and id Software.
I love the Masters of DOOM book, and am intrigued by the TV show. I doubt it will be accurate, so I don' have my hopes up. But it'll be cool.

The 64-bit difference.
DOOM 64 was mostly made outside our office in Mesquite, TX. Aaron Seeler was the coder and was there to get as much info about the engine from Carmack as he could. When he returned to Midway, they made the rest of the game - they designed it and everything. We allowed them free reign so it wasn't a port of the PC game.

Which demon wold be the best fit for Super Smash Bros.
I love the idea of the Cacodemon being in Smash. He's a really cool character, and it'll be more interesting than another biped!

The secret to maintaining long silky hair.
Make sure to wash, dry and add a little hair oil afterward. This is my favorite: John Frieda Frizz Ease Extra Strength Hair Serum 50ml

For the full AMA - head here.

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