As divisive a character and designer ever in our industry, Hideo Kojima
either delights with whimsical narrative and complicated design, or turns people away because of, well, everything prefaced in this sentence. His latest offering, Death Stranding
will be talked and talked and talked about for some time. I've personally been at pre-E3 press events for Sony
where hundreds of ardent fans scream in pure ecstasy at his work.
It will be interesting to see how fervent that fan-ism
will stretch at this latest release though.
In fact, our own Adam 'Griz' Mathew
-- a self-proclaimed fan of Kojima's work -- took on review duties for us, and the weight of overly creative self-indulgence might have broken him. Here's a snippet from his review:
"Honestly, this main loop sounds more taxing than it really is. I played the whole game cranked right up to Hard and hit 95% S ranks using nothing but grit, spit and common-sense climbing decisions. It was a piece of piss. Literally, too -- there's a urinate function that can be used to keep BTs away from you. Bridges has even found a way to weaponise Sam's unique, repatriate piss, poop and shower leavings into grenades. Because Kojima.
Click here for his full and in-depth review
Shit-flinging shenanigans aside, once you reach the peak of this experience, like all mountain climbs, you have to dismount this bastard. And this is the point where Death Stranding proceeds to go downhill with all the grace of a fat man chasing a cheesewheel. The plot, which up until this point has required you to shoulder a ton of disbelief-suspension, now becomes a descent into tedium. Traversal once again slows to a molasses pace as the narrative awkwardly seesaws between overwrought dialogue and a series of obvious reveals."
, with helpful (and fun) video to back it all up.