Recently we had the chance to sit down with John Mamais, the head of
CD Projekt Red’s Krakow studio to talk about all things
Cyberpunk 2077. Our discussion was lengthy and covered a bunch of topics we've decided to break it up - check out
Part One. Here, we talk about open worlds, immersion, and how its scope compares to that of
The Witcher 3's.
A snippet.
“We started working on the open world stuff in The Witcher 3 quite late in development,” John Mamais, studio head at CD Projekt Red’s Krakow studio admits. In many ways The Witcher III: Wild Hunt propelled the studio to superstar status among RPG fans. An immersive and huge open-world that pushed the cinematic possibilities of the genre forward with memorable stories, moments, and character development that fully realised the series’ epic fantasy ambition.
During its development, and as the size and scope of Geralt’s final adventure took form, the team at CD Projekt Red expanded and grew to accommodate its vision for the game. “We did as much as we could,” John continues. “Compared to The Witcher though, Cyberpunk’s open world is way fucking cooler.”
Click Here to Read 'Cyberpunk 2077 - CD Projekt Red on Creating an Immersive Open World RPG'
This article is sponsored by ASUS.