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Post by KostaAndreadis @ 03:39pm 18/10/19 | 0 Comments
Bold words one might think, but then again if you've seen any Cyberpunk 2077 gameplay footage or screenshots then you know CD Projekt Red's follow up to The Witcher 3 is all-things epic. From immersive open-world role-playing, character customisation, combat, and its often stunning art direction and graphics tech.

It's release date, April 2020 - is also something that positions the game as one of the last major AAA releases for the current generation of consoles - the PlayStation 4 and Xbox One. As both Microsoft and Sony have their next-gen hardware lined up for a late 2020 release.

Naturally this is something that CD Projekt Red is aware of, and we wouldn't be surprised if the game follows in the footsteps of Rockstar with a double-dip enhanced edition that comes out for Xbox Scarlett and PS5 in 2021. Probably with the ray-tracing stuff that's coming to the PC version of Cyberpunk 2077.

Recently we had the chance to sit down with John Mamais, studio head at CD Projekt Red’s Krakow studio who re-iterated just that. The bit about it being the game becoming the last big visual spectacle to send off this generation of hardware.
“That's the game development sector that we're in, creating big, great-looking AAA games,” John tells us. “And as the technology changes, we're expected to use it too - and we want to use it cause that stuff keeps looking cooler and cooler, all the time. We'll always keep pushing the envelope on the way a game can look, and that's one of the most exciting things about working at CD Projekt Red; getting to do just that. I think Cyberpunk is going to be a real show piece in terms of tech. Especially as this generation of consoles is fading out. I think we're going to be that one last, big, exceptional looking title on this current generation of hardware.”

Be sure to check out the full feature, as we discuss how Cyberpunk 2077 pushes the studio's tech forward.

This article is sponsored by ASUS.








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