With the release of Call of Duty: Modern Warfare
and Infinity Ward
due later this month - the studio and publisher has outlined how it's revamping post-launch content. As per the announcement
, the direction is clear - "We are introducing a new Battle Pass
system, not a loot box system."
With all maps and seasonal updates to arrive on all platforms at the same time, with the addition of crossplay. No more Map Pack timed-exclusives or community segregation. This new approach is taken to "break down walls and bring the community together". And yeah, it's definitely the right more for the series.
Here's the breakdown.
We are introducing a new Battle Pass system, not a loot box system.
All functional content that has an impact on game balance, such as base weapons and attachments, can be unlocked simply by playing the game.
The new Battle Pass system will allow players to see the content that they are earning or buying. Battle Passes will launch timed to new, post-launch live seasons, so you can unlock cool new Modern Warfare-themed content that matches each season.
With the new Battle Pass system, players will be able to earn COD Points by playing the game.
There will be both a Free Stream and a Premium Stream of content in the Battle Pass System in Modern Warfare. New base weapons will be earned through gameplay, simply by playing Modern Warfare. Functional attachments for base weapons can be unlocked through gameplay as well just like in the game’s Beta.
The Battle Pass and the In-Game Store will feature a variety of cosmetic content that does not impact game balance.
Activision notes that the new Battle Pass System will launch later in the year, so it won't be there alongside the October 25 launch date. Although in the past we've seen loot boxes and microtransactions appear post-launch in a Call of Duty game, the team concludes with - "We are committed to delivering a fair system guided by the principles we’ve outlined here."
Stay tuned as we'll be bringing you a full review of Call of Duty: Modern Warfare in time for launch.