At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio.
Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward
We sit down with Mojang to discuss the upcoming action-RPG Minecraft Dungeons, its humble origins, and focus on combat. The Minecraft way.
Delving Into Minecraft Dungeons with Mojang
We take a swing at where Ubisoft could take Far Cry to next, and it's both closer and further away than you might think...
Where to Next for Far Cry?
At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
The Last of Us Part II Preview – Harrowing and Unforgettable
Post by KostaAndreadis @ 04:53pm 07/10/19 | 0 Comments
With the sequel to the Banjo Kazooie spiritual successor Yooka-Laylee going back in time to the era of Donkey Kong Country - with some great 2.5D level design. This seemingly narrowed focus has resulted in a wonderful slice of classic platforming that's full of discovery, challenge, and that unmistakable Rare charm.

A snippet.
Yooka-Laylee and the Impossible Lair shifts the perspective, with levels and stages presented in a more traditional 2D fashion – ala Rare’s Donkey Kong Country. An apt comparison as Impossible Lair features a few design elements reminiscent of that series, like barrels that can shoot Yooka and Laylee into harder-to-reach areas. Plus the old tumble roll off a ledge and then jump. When paired with the wonderfully detailed 3D environments and characters, what you get is a mostly 2.5D platformer with a top-down 3D overworld featuring its own suite of challenges, hidden secrets, and puzzles to solve.

Although going mostly-2D might sound like a step back in terms of ambition, the result is a more polished and balanced platformer that is often a treasure trove of clever level design and systems.

Click Here to Read Out Full Yooka-Laylee and the Impossible Lair Review



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