A deep dive into NVIDIA Reflex, what system latency really is and how NVIDIA’s innovation and focus on performance is driving the games we play.
NVIDIA Reflex – Performance When You Need it the Most
The iconic strategy series is back with a new game, we sit down with the team at Relic and World’s Edge to talk about all things Age of Empires IV.
Age of Empires 4 - The Big Interview
Studio Koba delivers a nostalgic slice of analogue synth action, digital worlds to discover, and floppy disks to ride.
Narita Boy Review - A VHS-Era Trip Worth Taking
A great option for those looking for a dedicated headset for Xbox console gaming.
Xbox Wireless Headset Review - Affordable Wireless
Post by KostaAndreadis @ 01:46pm 07/10/19 | 0 Comments
With the release of Ghost Recon Breakpoint last week there has been definite concern raised due to the amount of microtransactions found in the game - mainly in regards to "Time Saver" purchases. Which included being able to purchase Skill Points and XP Boosters and many more advantages. In a new community statement Ubisoft addresses the concerns and advises that these "Time Savers" weren't meant to be there.

And were planned for post-launch, for those that arrive late to the game.
Time Savers

We are aware that during the Early Access of Tom Clancy’s Ghost Recon Breakpoint on October 1st, some Time-Savers items (Skill Point bundles, XP Boosters, parts bundles for advanced weapon upgrades) were available for purchase for a few hours in our Store but this was not our intention and was an error on our behalf.

These items were designed as an optional way for players arriving later to the game (Post-Launch) to catch up with those who have been playing for longer and enjoy our co-op and challenging end-game experiences. These Time-Savers have since been removed from our Store for now.

Time-Savers were not designed to grant any advantage over players choosing not to use them. Additionally, Ghost War PVP has been carefully balanced to ensure that no matter your experience as a player, no one has a critical advantage based on their progression.

The statement also notes that the team wants to ensure that Tom Clancy’s Ghost Recon Breakpoint "doesn’t include any pay-to-win elements" and that all progression and skills and abilities are available to earn in-game.

For the full post - head here.



ghost recon breakpointubisoftmicrotransactions





Latest Comments
No comments currently exist. Be the first to comment!
Commenting has been locked for this item.