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Post by KostaAndreadis @ 01:05pm 30/09/19 | 0 Comments
The latest Solo Adventure for Hearthstone is out, and it continues the yearlong story laid out with the excellent Dalaran Heist. We sit down with Blizzard designers Dave Kosak and Stephen Chang to discuss this new approach and what goes into designing single-player Hearthstone.

With Tombs of Terror having elements of a roguelike. A snippet.
“Our players have become attached to these iconic characters in the Hearthstone universe and creating this deep experience where you can progress and see them get stronger and explore with them in different ways was one of our goals,” Stephen Chang, Game Designer on the Hearthstone Final Design team adds.

“And we wanted you to feel like you were making these heroes more and more powerful with the time you've invested,” Dave explains. “Signature Treasures that get more powerful as you go, and then with the Plague Lords themselves - instead of being a really difficult final boss that is binary where you win or lose - anyone can feel like they made progress because their health is saved and carries over.”

Click Here to Read Talking Hearthstone and Tombs of Terror with Blizzard



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