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Post by KostaAndreadis @ 04:47pm 24/09/19 | 0 Comments
Developer Deck13 is back with The Surge 2, the sequel to the 2017 original that we guess found enough of an audience to warrant another attempt at recreating a Dark Souls like action-RPG in a futuristic sci-fi world. One where combat has been expanded for the better, and level design too. As we found out in our review.

Where The Surge 2 feels like an immediate improvement over the original comes with the flow of combat and how it allows for varying playstyles. Combat that makes ample room for players that find solace in either the ‘be quick and evade’ or ‘time those blocks and parries’ camp. Both of which are executed with style and nuance, with agility and speed that doesn’t negate the sheer weight behind each hit (or miss) and blocking that focuses on matching incoming attack direction to stagger enemies. Both offering just the right amount of time to pull off a kinetic combo of clanging metal and spark-filled destruction.

And it’s here where the appeal of the brutal and challenging Souls-like gives an air of accessibility to The Surge 2 – a feeling that was all but absent in the original. By letting players come to terms with just one of the above playstyles (late game of course requires mastery of the two), successive victories in minor skirmishes against single foes or taking on two or three at a time add that much-needed feeling of accomplishment.

Click Here to Read Our Full The Surge 2 Review



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