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Post by KostaAndreadis @ 10:36pm 19/09/19 | 4 Comments
With its top-down perspective and charming visual style, one might dismiss The Legend of Zelda: Link's Awakening as lesser Zelda. Not that you would, or could. Because this remake of the beloved Game Boy classic is essentially a love letter to fans of the series. Of which, our own Alex Andreadis considers himself to be. A fan.

And so over the past week he's been spending most of his days in the beautiful and strange location that is Koholint Island.
With the built from the ground-up Link’s Awakening remake arriving on the Nintendo Switch it’s important to talk about its origins and some of the constraints Nintendo had when dealing with old-school Game Boy hardware. First off, simply getting to play a Zelda game on a handheld back then was a revelation. But like the 8-bit NES original, Game Boy Zelda was limited to rendering action screen-by-screen. The image would not scroll with Link, so the game’s environments and dungeons and top-down combat were designed with this limitation in mind. That said, Nintendo made the most out of it and jammed something interesting to see and do on every screen.

Fast forward to today, and many Zelda games later, we can now revisit this Game Boy classic on the exponentially more powerful Nintendo Switch hardware. From the moment you boot up The Legend of Zelda: Link’s Awakening on Switch, it's clear that this remake has been a labour of love. And really, the new visual look is without a doubt the prettiest Zelda game I've played. The re-designed introduction transforms the handful of frames seen in the Game Boy original into a stunning sequence of beautiful hand-drawn art. This sets the tone because everything here is, for lack of a better word, better than ever.

Click Here to Read Out Full The Legend of Zelda: Link's Awakening Review

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Latest Comments
Posted 11:13am 20/9/19
Some old/new comparison screens I saw today on ye olde reddite

Posted 12:25pm 20/9/19
And really, the new visual look is without a doubt the prettiest Zelda game I've played.

Did you play BOTW?

I just can't get into the art style. Way too plasticy? I don't know how to explain it. BOTW was the perfect mixture of cel-shading and twilight princess. I don't know why they didn't go with a similar but still cartoony look for this game.
Posted 02:24pm 20/9/19
Awesome comparison shots.... very cool...

And yeah he's played a tonne of Breath of the Wild... I still have a soft spot for Wind Waker as the best looking Zelda
Posted 07:43pm 20/9/19
It's a very specific style that certainly won't appeal to everyone.

I don't find it jarring per se, will probably pick it up :)
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