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Post by KostaAndreadis @ 12:49pm 18/09/19 | 0 Comments
With Head of Live Service Chad Robertson providing a somewhat vague post on the state of Anthem on the official BioWare blog. He begins by stating that the recent Cataclysm in-game event saw an increase in player engagement, which is good news, but also closes the update by announcing that the post-launch roadmap of new content in the form of story Acts is no more.

With the reasoning seemingly being to focus on core issues with the current game by addressing player feedback. And you know, making it good.

"In order to address these long-range plans, we are moving away from the Acts structure for updates," Chad writes. "Instead, we have additional seasonal updates planned for this year that we think players will enjoy. These events will deliver challenges and chases similar to what you’ve seen, and are built around some fun themes we’re bringing to the game."

He cites the PTS test server on PC as being an invaluable tool that saw the Cataclysm event change and evolve for the better. This update is positive but also does very little to change the doubt surrounding Anthem's long-term viability. Without a road map and shift to seasonal themed update, it's unsure if any of that will result in new ways to play or simply re-mix what's already there.

"We want to be transparent with you that we know more work needs to be done to make Anthem better," Chad concludes. "We also want to ensure we’re backing up our words with a great game you can play."


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