At PAX Australia we had the chance to sit down with John Mamais, the head of CD Projekt Red’s Krakow studio.
Cyberpunk 2077 - CD Projekt Red on Pushing Graphics Tech Forward
We sit down with Mojang to discuss the upcoming action-RPG Minecraft Dungeons, its humble origins, and focus on combat. The Minecraft way.
Delving Into Minecraft Dungeons with Mojang
We take a swing at where Ubisoft could take Far Cry to next, and it's both closer and further away than you might think...
Where to Next for Far Cry?
At a preview event we had the chance to go hands on with the emotional, harrowing, and stunning The Last Of Us Part II – an experience that left us remembering every face and life we put an end to.
The Last of Us Part II Preview – Harrowing and Unforgettable
Post by KostaAndreadis @ 12:25pm 02/09/19 | 0 Comments
And sure, another 50 minutes of unedited gameplay footage ala last year's exhilarating slice of Cyberpunk 2007 footage would be our preference but it's been a while since we've seen the game in motion. And this new 15 minute Deep Dive video showcases quite a bit when it comes to character customisation, player choice, and the fluid class system. Plus, more Keanu.

Check it out.



Following this CD Projekt RED has released an extended developer Q&A with Miles Tost (Senior Level Designer), Paweł Sasko (Lead Quest Designer), and Philipp Weber (Quest Design Coordinator) that you can watch here. Which goes even deeper into stuff like level design and playing the game as a Netrunner. Which, being given the option to hack into cyber-ed up enemies to mess with their software or even make augmentations explode, sounds like the way to go.

One cool aspect of the above gameplay stuff shown is that it was captured on an NVIDIA GeForce RTX 2080 Ti - with ray-tracing features enabled.



cyberpunk 2077cd projekt redgameplay





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